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CURRENT VERSION STATUS: Closed Beta 17 Launchbase+Ares (22.05.2010)
Soviet Vehicles
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War Miner
Cost: 1400$
Prerequisite: Soviet War Factory, Soviet Ore Refinery
Weapon: 20mm Rapid Cannon
Armor: Medium
Purpose: Resource Gather
War Miners are Soviet ore-gathering units. Whole ore collected by those will be taken to Ore Refineries in order to convert it into useful resources. War Miners are unique in their way, they are only basic harvesters (except for Scorpion Cell's Slave Miners) armed with weapon - small 20mm rapid cannon which is a perfect weapon against infantry rushes and enemy Terror Drones. It has also biggest storage amount of all miners which require a refinery, so it can take much more ore than Chrono Miner or Epsilon's recently developed Ghost Miner.
Sound Enhancement: Enabled engine sound.
Graphical Enhancement: Now scatters ore when destroyed. |
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Halftrack
Cost: 600$
Prerequisite: Soviet War Factory
Weapon: Flak Cannon
Armor: Light
Purpose: Anti-Infantry, Anti-Air, Ground Transport
To prevent enemy air assaults and transport Soviet troop squadrons quickly through the battlefield, the Soviets decided to hang on with heavy and slow units and construct few more mobile but lighter units, this is first of those - a typical halftrack. This quick-reaction vehicle became very famous during previous Great War due to great effectiveness against Allied Rocketters with it's high-explosive incidendary flak cannon, although later it turned out that single cannon is not able to fire at enemy air divisions quickly enough to eliminate them effectively. The weapon has been slightly redesigned so Halftrack can use quad flak cannon to quickly target and destroy aircrafts or even infantry. Halftracks can also transport up to 5 soldiers anywhere on the battlefield or carry 2 Terror Drones. There were ideas to introduce a circus cannon-like turret to the unit so infantry could be shot out at great ranges but the idea met with critical responce from those who fight for animal rights.
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Rhino Heavy Tank
Cost: 900$
Prerequisite: Soviet War Factory
Weapon: 120mm Cannon
Armor: Heavy
Purpose: Anti-Armor
Even with enhancements of Soviet light arsenal, Soviets are still using heaviest tanks in the world. Rhino Tank is primary Soviet armored unit. Allies feared armored battalions of these during war, but after they got Prism Towers to work they could easily resist waves of heavy tanks. That still didn't prevent them from receiving a lot of losses done by Rhinos. It's 120mm cannon can pierce enemy armor quickly and painfully deal with the pilots inside the vehicles, but speed of this tanks is reasonable and it calls Soviet commanders to support them with lighter equipment and infantry.
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Terror Drone
Cost: 500$
Prerequisite: Soviet War Factory
Weapon: Sharp Claws
Armor: Light
Purpose: Parasite
Another one of Soviet light units and the first of Soviet robotical units produced on a massive scale - the Terror Drone is a small spider-like mobile mechanism which can travel through the battlefield very quickly, apparrently - they are the fastest units available. They use sharp metal claws to slice enemy troopers and parasite in enemy tanks, destroying their engine systems and finally making infested tanks explode. Terror Drones may annoy all Soviet enemies but those cannot resist too much damage as they are lightly armed. As Allied Mirage Tanks could quickly deal with squads of those spiders, the Soviets equipped Drones with heat-proof cover.
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Armored Transport
Cost: 900$
Prerequisite: Soviet War Factory
Weapon: None
Armor: Light
Purpose: Water-Zone Transport
Similar to Amphibious Transport, Soviet version has a bit better armor and it's slower than it's Allied counterpart. Despite the fact it's heavier - it is still easily sinkable so remember to protect this, especially when it's loaded with important units.
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Infector Tank
Cost: 900$
Prerequisite: Soviet War Factory, Radar Tower
Weapon: EMP Discharger
Armor: Heavy
Purpose: Unit Immobilisation, Cloak Detection
Apart from aircrafts and expansion of cybernetics, a whole new technology was incorporated into Soviet arsenal just after they captured the Chinese republic. After a lot of researches, Soviets pushed chinese electromagnetic research forward in order to design a weapon which forces enemy units to stop. Infectors are perfect support units, excellent for stopping sudden unit assaults (like Epsilon Driller ambushes, Master Mind attacks or Chrono Prison assaults) but using them, make sure you don't have any enemy infantry around, as this tank cannot survive assault of any enemy troops - it doesn't have anti-personnel weaponry. This unit generates also a specific kind of waves which detect cloaked units.
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Scud Launcher
Cost: 1400$
Prerequisite: Soviet War Factory, Soviet Battle Lab
Weapon: Scud Rocket
Armor: Light
Purpose: Siege
The Soviet forces found German V3 rockets being easily destroyed by enemy anti-aircraft defense systems and the only way to use their mobile launching platforms, was to construct massive amount of them and attack one target from few directions in order to have at least few rockets damaging the target. Soviet sciencists have developed very own Soviet kind of a rocket - almost identical to V3 in appearrance, but very different in use - the Scud. To counter defences, units with long weapon range and to destroy enemy structures within a safe distance, this type of rocket has less explosive materials in it, but it has better engine so it can achieve greater speeds than V3. Not only the rocket was redesigned - it's mobile launching platform was redesigned so it prepares rocket to be launched faster and is better armored than the old design. To sum up - Soviet siege equipment is more terryfing than ever, not to mention Soviet Siege Choppers and Soviet siege crawler.
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Demolition Truck
Cost: 1500$
Prerequisite: Soviet War Factory, Soviet Battle Lab
Weapon: Nuclear Bomb
Armor: Light
Purpose: Demolition
It is prepared to die! Epsilon assault and corruption of Soviet countries was a great moral disgrace for the Soviet people. Though Libya was also conquered by Epsilon forces, Soviets managed to rush the country and eliminate Nuclear Silos there, as well as transport away some Demolition Trucks and additional nuclear charges for the war against Yuri. You can now find those dangerous units active in lots of armored battles and during assaults at Allied and Epsilon bases. A Soviet fanatic will enter the truck full of explosives and drive somewhere, to the most sensitive positions of Soviet enemies. Few seconds and a big explosion is heard, later you may see a nuclear mushroom in the skies. Demolition Truck is useful toy eitherway, it may be called to deploy small nuclear charge equipped on it anytime you want. This unit is especially deadly when used with Soviet Iron Curtain or Allied Chrono Sphere.
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Apocalypse Atomic Tank
Cost: 1750$
Prerequisite: Soviet War Factory, Soviet Battle Lab
Weapon: Dual 120mm Depleted Uranium Cannon, Mammoth Missiles
Armor: Heavy
Purpose: Heavy Assault
Nobody can doubt in powers of Soviet Apocalypse Atomic Tank. You might have heard about Mammoth Tanks which were used during the first Great War by Soviet forces. Well, this is it's modern upgraded version. When Apocalypse is on the roll, it is recommended to create anti-unit defenses and more armor piercing vehicles quickly. Apocalypse attacks with it's double 120mm uranium cannons, it can also easily take out enemy infantry with double Mammoth missile launcher. It's size also doesn't allow huge units to crush it, as they do with others - what's more likely is that the Apocalypse will crush an enemy tank. New enhanced nuclear engine allows Mammoth's replacement to reach higher speeds and not remain so slow as the old version did. Be warned of this units comrade, if they are not on your orders.
Graphical Enhancement: Now uses new shiny look and red trailers for missiles when elite. Version Enhancement: Can no longer target air units.
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Centurion Siege Crawler [hero unit]
Cost: 4000$
Prerequisite: Soviet War Factory, Soviet Battle Lab
Weapon: 220mm Cannon
Armor: Very Heavy
Purpose: Siege
Yes, Soviet Chinese take over was an excellent move and brought lots of goodies for the Red Army. With support of Russian sciencists, Chinese engineers have managed to complete construction of their secret superweapon - the Centurion Siege Crawler. It's design remains a mystery despite Allied and Epsilon spies acting inside Soviet and Chinese labolatories. It's power and size frightens all of Soviet enemies, even the so-said fearless Yuri's force. This unit became a legend just after first activity during the Soviet siege over captured Moscow - it's all about enormous equipment, it's size, armor and additional functionalities. Centurion, as a robot unit cannot be mind-controlled and is immune to radiation and toxic waste. Furthermore, the Soviets can send three soldiers to it, so they will lead fire from inside of the crawler. Good combination of infantry in this machine can be very effective in results. The worst of all is Centurion's cannon - 220mm sized weapon which has hell of range and can blow up structures in seconds, even without entering bases. Be ready to face it.
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Mobile War Factory
Cost: 2500$
Prerequisite: Soviet War Factory, Soviet Battle Lab
Weapon: None
Armor: Heavy
Purpose: Unit Construction
Travelling with slow and heavy units always takes a lot of time, Soviets know how that tastes. They have decided to create something that will reduce problems with unit transport through the battlefield - basing on Mobile Construction Vehicle technology, they created another structure carrier - the Mobile War Factory. It may move on the battlefield and deploy into a small War Factory where one is required most. Although it deploys into unit construction structure, it cannot work on it's own. You must have at least one of primary War Factories - it can be Soviet, Allied or Epsilon one but one of them must be established, otherwise you won't be able to create units. MWF technology differs from MCV though - only one Mobile War Factory can be build, unless you deploy moving one into a factory - and when it's done, you cannot redeploy the MWF again. To start production of vehicles in Deployed Mobile War Factory, just select it and then click on building again, setting it as 'primary' War Factory. Mobile War Factory is the only possibility to construct the Centurion Siege Crawler in a place which is inaccessible for it, like across the river or over the cliff - it just has to be build in one of Mobile War Factories, which reaches the area not available for the crawler.
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Soviet MCV
Cost: 3000$
Prerequisite: Soviet War Factory, Soviet Service Depot
Weapon: None
Armor: Heavy
Purpose: Base Construction
Soviet MCV deploys into Soviet Construction Yard. It doesn't differ much that Allied or Epsilon one, but it is othe nly vehicle which allows you to establish Soviet base. Without this unit in base and without any Construction Yards, Soviet will no longer be able to build their buildings and develop their army. With Allies introducing robot control to their MCVs, Soviet ones are still driven by humans - although only those ones with natural immunities to mind control.
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Soviet Airforce
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MiG
Cost: 1400$
Prerequisite: Soviet Airfield
Weapon: R-33s Missiles
Armor: Heavy
Purpose: Precision Strikes
Last of Chinese features attached to Soviet army - MiG fighters are clearly stronger and more effective attack planes than Allied Harriers are, but it also makes them cost a bit more. After establishing a Soviet Airfield, you will get access to those advanced attack aircrafts. Armed with powerful long-ranged R-33s missiles, MiG can pierce through enemy tanks' armor like through butter with knife. It's HE missiles can also kill any infantry in their explosion range, and inflict heavy damage to structures, division of 4 MiGs is able to take out most of structures. MiGs also fame with heavy armor and rather low speed. Armor weights as I it was said before. But for Soviets, armor is most important, eh?
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Siege Chopper
Cost: 1200$
Prerequisite: Soviet War Factory, Soviet Airfield
Weapon: Chainguns, 160mm Cannon (when deployed)
Armor: Light
Purpose: Anti-Infantry, Anti-Air, Siege
This is terryfing - it seems that Scud Launchers and the Centurion are not enough for Soviet consumers! Siege Choppers make a very interesting invention in Soviet airforce though. The Siege Chooper is a unique assault helicopter, armed with two chainguns in the front - perfect against infantry. But that's not the only feature of this unit, it can land on the ground, deploy and establish it's large 160mm artillery gun. Heavy cannon works very well against enemy structures, it has also long range of fire. Combining this equipment with unit's mobility, you get the fastest artillery on the battlefield, furthermore - the one which isn't limited by water or cliffs! Of course - nothing is perfect, Siege Choopers are very sensitive to missiles and anti-air machine guns, so you should realize now what makes their pilots sick. Also, neither their mobile nor deployed weapon is effective against tanks so avoid them at all costs or eliminate with other units. Take care of those as they are not so cheap and it is easy to lose those units.
Gameplay Enhancement: Now deploys and undeploys much quicker.
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Kirov Airship
Cost: 2500$
Prerequisite: Soviet War Factory, Soviet Airfield, Soviet Battle Lab
Weapon: Tesla Bombs
Armor: Heavy
Purpose: Bombardment
Yuri probably still remembers those days, when he used to command these mighty zeppelins being on the Soviet side, before he invented his flying saucers. Kirov Airships are (rather) big units, which smile is well-known to all of commanders around the world. When Soviets swarmed the United States with those, the Americans had no chance to protect their motherland from those monsters, as they were not expecting an air assault with.. blimps. Bombing cities with high-explosive bombs, Kirov Airships use explosives enhanced with Tesla's electrical charges. It also seems, that the Soviets upgraded the airships with improved engines so it can reach any position faster.
Graphical Enhancement: Now has spinning rotors.
Gameplay Enhancement: Reenabled pre-release system, where Kirov could store 5 bombs when constructed and reload them.
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Soviet Navy
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Typhoon Attack Sub
Cost: 1000$
Prerequisite: Soviet Naval Shipyard
Weapon: Typhoon Torpedoes
Armor: Heavy
Purpose: Anti-Armor, Sneak Attacks
Heavy armor, cybernetic and electronical technologies, nuclear and tesla weapons and also.. submarines! Soviet Typhoons still remain world's best submarines. Be warned when moving your fleet through the sea or just a bigger river, as you may suddenly encounter those units and being ambushed by those doesn't end up well usually, when you are not prepared. Just after Soviet subs detect their enemies, they will charge up torpedo launchers and fire some at them. Torpedoes are rather strong, so two or three of them and any of your ships is sunk. Few more, and another goes underwater. To detect Typhoons, use another submarine, robot unit, warship armed with sensor arrays or a trained/mind-controlled aquatic animal. Submarines can be also detected with a Sonar Pulse.
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Killer Whale
Cost: 800$
Prerequisite: Soviet Naval Shipyard, Radar Tower
Weapon: Sharp Teeth, Echosonic Waves
Armor: Light
Purpose: Anti-Armor, Scout, Cloak Detection
Since the Epsilon has restored use of mind-controlled Giant Squids, Soviets have lost good scout and cloak detecting naval unit. They have decided to send whale hunting ships to the places where they live, in order to capture few of them, and start mass production of echo-controlled Killer Whales. It looks like Soviets still know how to control animals, even without using Yuri's mind control technology! After coming very close to enemy ship, Whales will start to attack it with it's sharp teeth or from headbutt, depends what is the actual humour of this mammal like. Those can also see underwater units on long range and even unreveal them to other units by emitting a echosonic wave. This wave can also be used to confuse Giant Squids and make them stop attacking your ships with tentacles. After releasing such wave Whale can't attack for a while though.
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Akula Missile Sub
Cost: 1200$
Prerequisite: Soviet Naval Shipyard, Soviet Battle Lab
Weapon: 'Siberia' Missiles
Armor: Light
Purpose: Anti-Air
This unit was used during the first Great War, in it's second stage, but after Stalin's lose - Soviet economy was too weak to handle yet another project of a nuclear-powered submarine armed with cluster missiles. Akula Missile Sub is something different than te old-style missile submarine though. As Soviets have already constructed a great naval siege unit, the Akula was designed to act as an anti-aircraft defense and support submarines in naval battles, for example against Osprey anti-sub aircrafts. Akula's armor leaves lot to wish though, but it's capability to sneakly attack air units is something you may desire on battlefield full of islands and archipelagos. If Akula gets destroyed, it's nuclear engine may cause a lot of troubles around.
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Dreadnought
Cost: 2000$
Prerequisite: Soviet Naval Shipyard, Soviet Battle Lab
Weapon: E17 'Snowstorm' Tactical Cluster Missiles
Armor: Heavy
Purpose: Siege
Even with Missile Subs restored back to the Soviet navy, the mighty Dreadnoughts still remain as naval units with longest attack range! Redesigned to follow General Vladmir's Command Ship shape in order to achieve better immunity to enemy fire, it can launch two of it's 'E17-Snowstorm' missiles at the target, leaving nothing at the place. Usually, a series of two E17's blows up each of buildings and units, but some of them have better armour. Missiles can be also shot down by anti-air systems. Dreadnought has extreme range, but it's not recommended to attack moving units with this, as this massive ship has quite a bad targeting. New target positions always arrive to this unit with a small delay so sometimes it may fire missiles at a target which has already been destroyed. The ship is also very slow and doesn't turn too fast, so it's encounter with enemy destroyers or submarines usually ends with new big shipwreck in the sea. Don't leave this unit unprotected. Radar dish mounted on the top of this warship makes it and it's missiles both invisible for enemy satelittes.
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